Nintendo launches mobile DR. Mario World July 10

The basis of gameplay is the principle of "three in a row". There are viruses on the field, and you have pills consisting of one or two colors. It is necessary to put the pills so that they form with viruses a series of three or more cells of the same color. In addition, the doctor knows how to use a special skill, and unusual cells come across the field – bricks, locks, bombs and so on.

In the starting version Dr. Mario World There will be five worlds and several doctors, as well as elements of multiplayer: you can send friends game bonuses and fight in competitive mode. Over time, the authors are going to add new content.

The introductory video also makes it clear how monetization works. Life-hearts are spent in the main campaign-they are restored by the timer. In a store for real money, you can buy diamonds – premium currency. Diamonds will come in handy to continue the level after loss, purchase auxiliary bonuses or make up for life. New doctors are bought for diamonds or gold coins – the latter are earned through gameplay.

Dr. Mario World conditionally-paid and starts on iOS and Android July 10.

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The best comments

I remember in my childhood they were allowed to play Dendy only on the old black and white TV, so as not to “plant the kinescop” of color, and Dr. Mario passed me because it was impossible to distinguish between blue, red and green colors.
There was also the game Castle Excellent, where it was necessary to run around the castle with a look from the side and solve puzzles. There it was necessary to collect keys of different colors, and there were also problems with this to understand the color of the door, which key would suit it. As a result, my father told me the idea of ​​drawing level plans. I had a large sheet of cardboard, where I painted the rooms, the location of the doors and obstacles, dials of different colors of the door and keys.

The process was not fast, but in the end I managed to go through the game. I remember that on that day I was sick and did not go to school, played and eventually I was able to get to the upper floors that were still not marked on my map, of course I did not draw anything, since the victory was close. But at some point I only had a way down, and I was returning far back, but I remembered that there was a door that is not far there, which opens with a rare key that I had not had before. As a result, I was able to climb the final room and save the princess, who, fortunately, was in this castle. The game is completed. And then it was for me (about 9 years) akin to the conquest of Everest.

Oh God, this music … in my childhood DR. Mario for NES was a game that was chopped into the whole family – not only me, but also mom and even grandmother. It will be interesting to feel what they ended in DR. Mario World.
P.S. Dr. Mario in my childhood was the most crypt game, because in the event of a loss, the viruses began to build terrible faces and terrible music was starting to the bones. I watched strangers, Freddie Kruger, saw and other horrors and I did not care. But this game stably provided me with nightmares =)

How vital. In childhood, because of this, I could not play normally in it, it seems that I could not even pass a single level.

Ah, I remember how I played in my childhood on a black and white TV.
Quickly killed red microbes, but then Game Over usually occurred, t.To. The other two on the screen were displayed in one color. 🙂

I remember how I got stuck in DR. Mario Tetris. For some reason, then the viruses seemed very crypt to me, although many considered them cute.

Now the player has gone. Elementary gaming mechanics has to explain on the fingers. At one time, children from 6 years old without any “tutorials” played in this game.

Eh, I played in DR Mario on black and white sapphire, and did not really understand what to do, but somehow I went through the levels)

And no matter what – they still played)
I remember in childhood 2 strong impressions. The first is when it was allowed to play in a dandy on a colored telly. And the second-when Sound Blaster appeared on our then 486th then another 486th.

They were really creepy, especially in those moments when they were angry and threatened the player. And why are their voices cost when they cursed (really disgustingly and annoyingly sounded, as in some kind of Indie-Corror).