The entire Zero Escape series goes to new platforms

More recently, a series is widely known in narrow circles Zero Escape Get out the third part Zero Time Dilemma, which suddenly went out on PC. The authors of the game, apparently, decided that it was time to somehow expand these narrow circles, and therefore announced their intention to port the franchise on new platforms.

The official announcement took place on Anime Expo 2016. Creator Zero Escape Kotaro Utikosi (Kotaro Uchikoshi) did not reveal where the series would move, but he announced that the very first game – 999: Nine Hours, Nine Persons, Nine Doors – will receive an updated appearance, as well as voicing in Japanese.

Zero Escape: 999 DS VS New Port Comparison (Off-Screen) Pic.Twitter.COM/XXLVBUKALV

– Wario64 (@wario64) July 3, 2016.

Fans suggest that the developers will transfer 999 on PC and PlayStation Vita, and Virtue’s Last Reward – On PC. The first game before this existed only on Nintendo DS and iOS, and the second on Nintendo 3DS and PlayStation Vita.

For ignorant, we explain the essence Zero Escape. Several people are kidnapped and locked in an unknown place. To escape, heroes are required to play a deadly game. Gameplay is divided into two parts. The first is a visual short story where all dramas, murders and unexpected turns take place. And the second is the puzzle in the Escape the Room genre, in which you need to find a tricky hidden exit from the room.

All three parts of the series fell in love with both critics and the public.

July 3, 2016, a loaf of the death Stranding trailer also has a name

July 4, 2016 Announcement Layers of Fear: Inheritance – it’s time to scare the artist’s daughter

Zero Escape: Virtue’s Last Reward

Zero Escape: Zero Time Dilemmma

The best comments

It is unlikely that they would https://nonukonlinecasinos.uk/review/winstler-casino/ release the 3rd part on the PC without releasing previous games. These guys certainly will not suffer garbage as Microsoft with their ports Halo, Fable and Gear of War

I would like to write a smart one, but nothing goes into my head. I just quietly rejoice, now I will sit all my friends to go through.
P.S. And the first will only be graphically updated? I would just like gameplayo, otherwise because of the terrible curvature some puzzles without a guide to pass-generally darkness.
The fourth will be? Otherwise the ending of the third is hinting.

I learned about this game from Vasyan from test stream via Vanquish. Eh, how long it was … Now at least you can play.

Curvature? Emulator in development God forbid a year and a half. What the 3DS emulator gives out after such a segment of time so short by the standards of emulators is impressive. Many are generally surprised at how they learned to launch the games so quickly, so there is not “curvature” here, but dampness.

If you can jump between them, then “how the hell, I know this combination” will be a surprise only for Jampi, and the player will sit and, making a smart look, say: “This is obvious!", Instead of:" Nefig for yourself, so here is not just the endings, but the endings that affect each other! And all these stories of Akan, Clover and others were not just for a red word and expansion of my horizons, but really have a meaning for the plot!"And if they are completely sprayed about the endings, then only the" safe "," coffin "and" true "have value and meaning. The rest are only to put a clover as a killer, so that the true one looks more unexpected.

So I did not know that I would go through. And where is I blazing Vasya? I just say that from all the ending on the dish, I remembered only the most insignificant fragment, which then seemed important to me, which is why my passage Not It was spoiled.

I would agree with the expansion, but you won’t tie up to the second part. Drinking bad endings – personally I would not be upset, but this is unlikely to be a good solution. Skippip scenes – a good solution. Hyde, Hyde and once again guide, it is easy to pass with it and the pleasure of history more, because you do not go into a dead end leaning back to the beginning of the narrative. In any case, I’m waiting for a reprint, 999 at least it will be interesting to read again.

In general, let’s hope that they will find how to solve problems 999. Maybe if the ZTD is well sold, the publisher will begin to actively support the game financially (which they obviously did not do with ZTD).

Well, given that “their architectures are not IBM PC-compatible” (it sounds smart and should cause problems, since “PC-compatible”), then in no other way. My acquaintance that I decided to devote my life to programming all my life, said to me like this: “Codding is an idea that you must endure on crutches. A good code makes good crutches, bad – accordingly bad, but without crutches does not happen at all ".

-With you was the program “Sofa Analytics 101”, stay with us (I didn’t understand anything, the main thing for me is that MGS 3 started without any problems and glitches in HD and gave myself to go through, but the fact that it was achieved by some wild half measures, I am not interested in, the main thing that works and works better than the original prefix. It is possible that the MGS 3 is a unique game and the only well -emulative game).

Only the first part a couple of days ago sat down to play on an emulator. The second can also be played on the 3DS emuls, though oooo -eauyee eveeedlennooooooooooooooooooooo. Although if you have a good percent, it can simply be “slow”, or even “not very slowly”

It hurts me to remember a room with steam engines (and almost all the final ones). There is not just to understand how to solve the problem is difficult, it turns out to move with difficulty there.
Correct ends – play the game. By and large, the main twist of the first part is
The merger of the plot line of the end of the “safe” and “coffin” in the epilogue. In the second part, this is more likely a gaplay chip, identified (and still playing a role) plot. But not something "twist", this aspect is perceived as a given.

3DS emulator is still in some dense alpha (or beta). And if my memory serves me, he cannot parallelize tasks into more than 2 cores. Here no percent of curvature will save.

What the 3DS emulator gives out after such a segment of time so short by the standards of emulators is impressive.

This is why the room should be ventilated in the summer.
The fact that the 3DS emulator gives out after such a short, by the standards of the emulators, a period of time that has gone to its development is impressive.

I’m not saying that the endings need to be fixed. Just let them give the opportunity to "jump" to the points of decision. Each time, start the game again and sit staring at the screen until everything that you have already seen is slowly squeezing is not a thing. I doubt that this opportunity will somehow ruin the final twist.

If you are talking about Citra 3ds Emulator (although this is the only ± working emulator), then I have met mentions of it since 2013. Well, in fact, all emulators are crooked (maybe except for Sega, Nes and other antiquity, although not a fact) because they are developed through a well-known place, but all because there are no documentation for the console and you have to solve everything with reversal. Plus, the coders are sitting not in one office, but in different parts of the world that adds even more a rake on the way to the target.