ODYSSEY supplement for Elite Dangerous will be released on May 19 on PC

Addition Odyssey For Elite Dangerous found the release date on PC – May 19. The pre -order has already been open – the exclusive appearance of the “Pioneer” overalls is supposed to be for it.

The Deluxe Alpha publication includes the DLC soundtrack and the access of the alpha version of the Odyssey, the testing of which will end on April 30.

Recall, the main feature OdysseyIt will be the opportunity to explore the planets for your two, where, among other things, you can participate in the battles from the first person. In addition to battles, there are other things, including diplomacy, trade and spy missions.

Versions for PlayStation and Xbox should still be released in the fall.

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Elite: Dangerous

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Somewhere again, the still not born Star Citizen cried quietly)

Waiting for when it comes out on PS.

And I want to say thanks to Ivan Loev for his review of the elite. It was this review that I introduced me to the game and I immediately understood this is what I needed. Although playing and it is difficult, although there was a break, but the pleasure of being in the elite universe is just cosmic markets.)

In order to be better, you need to exist. SC has problems with this so far.

Eh, get the helm https://noaccount-casinos.co.uk/ again

There is a rule of 7 seconds. You fly on a super-cross (warp) on maximum traction, when the planet begins to approach uncomfortably quickly, you shift in the middle of the blue zone, when 7 seconds are left, you reduce the traction a little more. So you will never fly to your destination.

The rule can be displayed if you observe the work of the autopilot in super-circuit mode, but for some reason the creators did not mention this anywhere.

The elite is interesting to me, but without playing it for 3 days, I completely forget half of the management and interactions. Every time for the first time. In the end, I really did not advance anywhere.

Where is where, and as for the "foot mechanic" SC on a cut higher than Odyssey.

In fact, it is not very complicated even on the keyboard, but for an incomprehensible reason for me, it requires configuration and refinement. Play in the form in which the developers offer can only mentally ill octopus.

There are still too many scanners, in my opinion. For this, for this, for this. In principle, for the sake of "realism", but still unpleasant.

On the other hand, you play this game, constantly checking third -party services such as Inara and Eddb, so guides can be kept there the same.

The players play and will not be able to figure out why you can’t directly. 🙂

T.e. I will find a pack of minuses (for me) in its current form without any problems, but among them there will not be what the NOD wrote above, because it has nothing to do with reality.

Another trailer for another alpha has left last night.

Yes, the same thing burned this moment with the autopilot, simultaneously cutting it off since the slot is to occupy), it is strange that it seems to be a completely banal thing as an autopilot (albeit relatively slightly) takes away a useful space from a boat, they have something in the future, they calculate the trajectories and speeds in the future? : D, the next DLC will probably fly “Space Cathedrals” from 2.5 meter "children" on board XD

From the gamepad, I’m less there. But the warpes for me something strange. Go to the joining station a whole quest. Then you fly as it should, then you do the same and instead you fly away, then fly, then fly out, then something else.

Actually, what prevents it from playing it? Of course, I understand that this is already a tradition, to blame Star Citizen, but contrary to the common opinion in the UK already a lot of content, much more than in most games from early access of Steam.

Firstly, the amount of content != quality, from which it follows

Secondly, this is still a pre-Perm-alpha, in which none of the mechanic is brought to at least a satisfactory state. MMM named after Chris Roberts can promise any “ideal game of millennia”, but so far it is for the most part a paper concept with paid models of ships for many many dalles.

Hmm, thanks. I’ll try it.

But I never accumulated on my anaconda

There, each patch appears a new way to trim a couple of lamas per week and the old ones are hiding behind. =)

I’ve been trying to return from Dalnyak for 3 days and sell all the cards that was a week

Everything is so, SC which “pre-Perm-alpha” is truly a technical way, a muffle above the elite (except for the generator of countless random “thermonuclear bulbs”, since people are engaged in SCs, and not a random number generator with replenishment of copies of stations) … And from how “foot mechanics” in Odessa it became uncomfortable-which is in the end puzzle such stuffing towards SCs, exposing an obviously weaker elit in a favorable light only because the SC “NITA version has no game”.

H.S. I have some experience with both games, for me the elite is something akin to Mekvarrior with the foremen-and I really like it, but I will just “laugh at the KURUMHU KURMO”, in the place of fans of the elite (and cheaters of SC) “this” would not contrast in any way “non-existent game”, is simply ashamed.